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Sash of the Many Paths

A shimmering sash is woven from threads of pure magic with golden accents.

Sash of the Many Paths

Wondrous Item, Legendary (Requires Attunement)

This shimmering sash is woven from threads of pure planar essence. When donned, it morphs its color, pattern, and even material to suit the nature of its wearer’s class—a warrior might see it as a battle-worn crimson warband, while a druid finds it a braided cord of living vines. The sash channels the archetypal magic of the multiverse, amplifying the strengths of its bearer.

Base Legendary Effects (All Classes)

Adaptive Form. The sash changes its appearance to reflect your class, granting advantage on Charisma (Performance) or Charisma (Persuasion) checks when displaying your heroic identity.

Heroic Ward. Gain a +1 bonus to AC and saving throws.

Planar Resonance. You gain resistance to force damage.

Living Relic. The sash is semi-sentient, occasionally whispering advice or commentary based on the class it currently aligns with.

Class-Dependent Attributes

ClassUnique Legendary Power
BarbarianFurybound Sash – While raging, gain resistance to psychic damage and once per long rest, your rage lasts an additional 1 minute without expending another use.
BardMinstrel’s Glory – When you use Bardic Inspiration, roll an additional d6 and choose which die to give.
ClericDivine Embrace – Your healing spells restore an additional 2d4 hit points.
DruidWarden of the Wilds – Your Wild Shape forms gain +2 AC and an extra hit die of HP.
FighterBlade Dancer’s Wrap – Once per long rest, you may take an extra Action Surge without expending its normal use.
MonkThreads of Tranquility – Your unarmed strikes count as magical and deal an additional 1d6 force damage.
PaladinSacred Standard – Once per long rest, you can channel divine power to deal 2d10 radiant damage in a 30 ft radius (Dex save for half, DC = 8 + prof + Cha mod).
RangerHunter’s Weave – Once per long rest, cast Conjure Volley without a spell slot.
RogueShade’s Embrace – When you use Cunning Action to Dash, Disengage, or Hide, you become invisible until the start of your next turn.
SorcererArcane Veil – Once per long rest, you can cast Hold Person without using a spell slot.
WarlockPactwoven Sash – Once per short rest, when you use your Eldritch Blast, add your Charisma modifier again to one beam’s damage.
WizardSash of Infinite Lore – Once per long rest, you can cast Clairvoyance without material components.
Artificer(if applicable)Runebound Engineer’s Sash – You gain advantage on all tool checks, and once per long rest, you can cast Wall of Force or Heal without expending a spell slot.